Three Dragons Discusses Managing Museum-Inspired Tycoons, AR, And What It Takes To | Pocket

the Big Indie Pitch, a regular event led by the creators of, sees indie developers engage in a rapid-fire competition for glory and those sweet, sweet promo packages.

The event gives indies four minutes to pitch their games to a panel of press, publishers and industry experts, each receiving invaluable feedback, before the judges choose three winners.

The independent view

The Big Indie Pitch gets bigger and bigger as we present it around the world. We caught up with a number of former BIP attendees to give them their perspective on the event, its attendees, and the games featured.

The Big Indie Pitch goes digital

Today we talk to Milan Doležal about three dragonsthe studio behind Museum tycoonwho recently participated in the Digital Big Indie Pitch #12 (Mobile Edition) and placed third. Tell us a bit about yourself and your indie studio – who is on the team and what are their inspirations?

Milan Doležal: I’m Milan and I like making games. The team is Three Dragons, a group of people interested in augmented reality, virtual reality, and game development. Currently, we are nine. We are working on several projects and some of them are games.

We are located in Brno, Czech Republic. The city is sometimes referred to as the city of game development.

Can you tell us about Museum Magnate that you pitched in the competition?

Museum Magnate is a tycoon game genre where players build their own museum filled with artifacts they find at dig sites all over the world.

What do you think are the most unique and interesting aspects of Museum Magnate that players may not have seen before?

I’d say it’s all been seen somewhere in one form or another. However, to choose a feature that separates us from other games, it would have to be AR (augmented reality). Players with AR-enabled phones can see artifacts in their own room and watch them up close.

Museum Magnate is a tycoon-based game that also includes puzzle elements. What made you choose this genre, and what do you think you can bring to it that maybe hasn’t been seen before?

In the first prototypes, we discovered that the game was too easy, so we had to provide some kind of challenge to the player.

How did you come to choose the platforms for which you would develop Museum Magnate?

We’ve experimented with AR apps before, so our feet were already in the mobile market. Making the game for desktops or consoles would require a change in game design.

Looking at the studio now, how hard is it to survive as an independent developer?

It depends. If we only made games, we probably wouldn’t exist as a company anymore. Until we release our games, we have no income let alone profit from them. And even though we publish it ourselves, I think we can all agree that it’s very difficult to succeed without a strong publisher behind you. That’s why we are looking for publishers not only for Museum Magnate but also for our other game project which is aimed at consoles and PC. Besides that, we are also working on interesting outsourcing projects for various industries and our AR platform called CLDXR.

What are your tips and advice for an indie developer starting out?

Be patient.

How did you find your pitching experience within the framework of the Big Indie Pitch?

It was a little different from what I expected. Launching several times in a row was a surprise that caught me off guard. During the second pitch, my mind was still in the first.

Image credit: Three Dragons

What do you think you got out of the experience and what do you still hope to gain?

We were hoping for feedback on our game and we got it. If it also helps spread the word about our game, that’s even better.

What are your hopes for this game in the future, and do you have any plans for future projects?

Our hopes are the same as those of other game developers. We want players to have fun with our game and eventually learn something along the way. Also, if players want it, we want to keep adding more artifacts and different excavation mini-games.

As for future projects, I’ve already mentioned the one for consoles and PC, it’s a puzzle game called Anaglyph. There are other projects planned but we need to finish what we have already started before moving on to something new.

To want to show off your exciting new game? We host Big Indie Pitch events throughout the year, so be sure to keep an eye on our events page for an event near you, or even our new digital locations.

All of our upcoming locations, including how to participate, can be found on our upcoming events page to

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